Once Upon A Katamari Cousin Locations: Where to Find All 68 Cousins

Track down every Once Upon A Katamari cousin location with this level-by-level guide covering spawn rules, Freebies, and trophy tips.

Why Cousin Hunting Is the Backbone of Your Platinum Run

Sixty-eight cousins are hidden across the stages of Once Upon A Katamari, and pinning down every Once Upon A Katamari cousin location is the single most important task in the game. Unlike Crowns and Presents, cousins gate actual content — the "Tag, You're It!" stages only unlock once your cousin collection is complete, and those stages carry their own trophies. Get the cousins right and the Platinum largely takes care of itself.

Here's the good news: you don't need to beat the game first. According to the collectible breakdown, Once Upon A Katamari holds 248 total collectibles — 141 Crowns, 68 Cousins, and 39 Presents — but only Crowns and Cousins are required for the Platinum trophy. Presents are purely cosmetic extras, which means a completionist run is really a 209-item checklist. The final level contains no collectibles at all, so the Platinum can pop before the credits roll.

How Cousin Spawning Actually Works

This is the rule that trips up most players, and understanding it will save you hours.

Cousins spawn sequentially within a single level. Cousin #2 will not appear until you've rolled up Cousin #1 on that same stage, and Cousin #3 stays invisible until #2 is collected. Stages like "Only Fifty," "As Large As Possible 4," and "As Fast As Possible 5" hold three cousins each, so you'll need to clear those levels three separate times to sweep them.

Two more rules worth memorizing:

  • Collectibles don't save if you quit or fail. If you roll up a cousin and then lose the level, you have to grab them again on the next attempt.
  • Freebies carry over between stages. Finish a level holding a Magnet and it's yours to use in whatever stage you play next.

That second point matters more than it sounds. Because cousins reset on failure, hoarding a powerful Freebie for a tough stage is a legitimate strategy.

Freebies That Make Finding Cousin Locations Easier

Four powerups — collectively called Freebies — spawn throughout Once Upon A Katamari. Two of them are genuinely useful for collectible hunting, and two are situational.

FreebieEffectUsefulness for Cousin Hunting
RocketBoosts your roll speed for a limited timeLow — speed rarely helps you find anything
MagnetPulls objects smaller than your Katamari toward youVery high — yanks hard-to-reach cousins into range
SonarPings the nearest collectible, including cousinsHigh — ideal for dark or cluttered stages
TimerFreezes the level clock and all moving objectsSituational — great for cousins that drift or fly

Two details about Sonar are worth flagging. First, it won't show up as a pickup in most stages until you've already beaten and replayed that stage — so it's a second-playthrough tool, not a first-run crutch. Second, it shines in low-visibility levels; community reports consistently name "Lots of Yokai" as the stage where Sonar earns its keep, since the graveyard and shrine areas are almost pitch black.

The Magnet is the workhorse. Several cousins float well above your reach, and a Magnet turns a frustrating platforming problem into a one-button solution.

Early-Game Cousin Locations (Tutorial Through the Pond)

Use this table as your first pass. Cousins are listed in the order they appear in the game's stage progression.

LevelCousinWhere to Look
TutorialCosmiAutomatic — rolling him up is how you clear the stage
As Large As Possible 1LalalaRelaxing on the floor beside some food
As Fast As Possible 1KuroStanding on top of a kettle
Tidy It UpL'AmourSitting inside a cup on the floor
Only Fifty (Appraisal)CharlieUp on a shelf, inside a container
Lots of DrinksCactaBlending in right next to another cactus
Tumbleweed TerrorBan-BanBlown around by wind, near the second Crown
Lots of GoldClip-ClopRiding a minecart around the track
Hurry, the GoldKunihiroSame minecart spot as Lots of Gold
Lots of DinosaursBeyondBottom of the river
Lots of DinosaursVelvetFloating above the river — needs a Magnet or a tall Katamari
Only FiftyAceOn one of the three dinosaurs circling the area
Only FiftyMuInside a dinosaur's mouth, below Crown #2
As Large As Possible (Pond)FoominDangling from a jellyfish-like creature

Note the pattern with "Lots of Gold" and "Hurry, the Gold" — the timed variant reuses the exact same cousin placement, so once you've learned one, the other is nearly free.

Mid-Game Cousin Locations (Food Stages Through the Market)

The middle stretch of Once Upon A Katamari is where cousin density spikes. Several stages hide two or three, which means repeat visits.

LevelCousinWhere to Look
As Large As Possible 2HoneyMiddle of a stand full of dolls
As Large As Possible 2ShikaoHigh up in the grassy area
As Fast As Possible 2IchigoDancing in the open — small but visible
As Fast As Possible 2PaulaBetween two plates, in front of three flowers
Lots of Food 1MisoIndoors, peeking out from behind a screen
Lots of Food 2RyuOutside, standing against a wall
Lots of Food 3HarvestRunning around on the second floor down
As Large As Possible (Sea)NikMain ship, behind the stairs to the starting area
As Large As Possible (Sea)DangleHanging from rope on the Ghost Ship Route
As Large As Possible (Sea)WhalesonSwimming on the Kraken Route
As Fast As Possible (Ghost Ship)Nai-NaiSitting on a crate in the starting area
As Fast As Possible (Ghost Ship)JohnsonStuck inside a pot on the Ghost Ship
Perfect-Sized SkullMarnyTop of the couch — follow the trail of magnets
Build a ShipNutsuoTrapped behind bars; you must be big enough to roll them up
Build a ShipJuneLying on the back of a whale
As Large As Possible (Race)DriveRoaming a beach with stands and umbrellas
As Large As Possible (Race)Can-CanSpinning around a large whirlpool
Philosopher HuntMarcyBack area near some stands
Light the Sacred FireMachoUpper area through a gap in the crowd, near the end
Lots of RosesKentaWalking a grassy area dotted with trees
Hurry, the RosesDippIn plain sight, putting on a show
As Large As Possible 3TamagoOn a scale next to some shaved ice
As Large As Possible 3NornPool surrounded by cats, in the first outdoor area
As Large As Possible 3OdekoFinal beach area
As Fast As Possible 3JungleHiding in grass at the small farm
As Fast As Possible 3LuchaNear the main house, among people around a log
As Fast As Possible 3KyunStaring at statues in the market

A critical routing tip for "As Large As Possible (Sea)": this stage splits into two routes based on a single choice. When the octopus cutscene plays, rolling it up sends you down the Kraken Route; ignoring it sends you down the Ghost Ship Route. Because cousins spawn in sequence, the efficient order is Ghost Ship on your second run and Kraken on your third.

Late-Game Cousin Locations (Yokai Through Make a Star Again)

LevelCousinWhere to Look
Lots of YokaiSlipFlying around the graveyard with the scarecrows
Build a HaniwaClayDancing around the big campfire
Dig a HolePuThird area, stuck inside a rock — grab early before you dig deep
Green DesertOdeonHidden inside a sand sculpture
Pharaoh's RequestPerahTraveling the big lake in a boat
Hurry, the MummiesOpeoNear the coffin triangle, down the stairs from Crown #1
Perfect-Sized CoffinPesoRoom packed with treasure chests and a singer
As Large As Possible 4LuckyOn food at the start, near some rabbits
As Large As Possible 4ShyMarket area — big and easy to spot
As Large As Possible 4HansRice farm, which opens once you can cross the whole map
As Fast As Possible 4HavanaShrine area — the red coloring makes them blend in
As Fast As Possible 4MikiBoardwalk of the beach area
As Fast As Possible 4PokkleBeside a boat, near the island with the huge building
Lots of CoinsDroobyRoaming outside once you leave the house
Cowbear PastureDaisyDriving along the mountain path
Cowbear PastureHueyGrassy area near the bear samurai
Lots of IciclesNjamoUp the icy hill, in plain sight
Perfect-Sized MammothShermanNear a Rocket Freebie — the snowman camouflage is brutal
As Large As Possible 5ChambaMarket at the very start of the level
As Large As Possible 5FujioTop of the large building
As Large As Possible 5MagFlying on a robot once you hit roughly 60 meters
As Fast As Possible 5The PrincessStarting area, waving at a knight
As Fast As Possible 5NickelRunning on a water wheel in the second area
As Fast As Possible 5SignoloLake with sea monsters, near the 60-meter barrier
Rev Up Those FryersKinokoNear a Magnet and some sauce — needs about 16 cm
Lots of SweeeeeeeeetsAsuraOn top of the food stands; take the ladder on the right
Make a Star Again 1TwinkleStuck inside a wall next to a cat
(Bonus)The PrinceRolling his own Katamari — not required for completion

One warning for "Cowbear Pasture": Daisy counts as a cow, so rolling her up ends the stage. She's also very close to the mountain starting point, which means an accidental grab can end a run you weren't finished with.

The Cousins Players Struggle With Most

Based on aggregated player experience, a handful of Once Upon A Katamari cousin locations cause disproportionate frustration:

  • Velvet (Lots of Dinosaurs) — floats above the river surface, out of reach unless you use a Magnet or grow tall enough.
  • Kinoko (Rev Up Those Fryers) — a mushroom that requires a Katamari around 16 cm. Roll up too fast and you'll overshoot the size window.
  • Nutsuo (Build a Ship) — locked behind bars you must roll up, so size gating works in reverse.
  • Sherman (Perfect-Sized Mammoth) — a snowman on snow. Sonar or a slow, careful sweep is the answer.
  • Twinkle (Make a Star Again 1) — wedged inside a wall next to a cat, in a stage with only a one-minute timer. Bring Timer Freebies and freeze the clock as often as possible.

If you're hunting these blind, the Magnet freebie is your best friend — and remember that it carries between stages.

A Practical Trophy Roadmap

StepActionWhy It Matters
1Clear every stage once, grabbing whatever cousins you stumble intoUnlocks Sonar Freebies on replay
2Replay multi-cousin stages until the sequence is exhaustedStages hold up to three cousins
3Use the tables above for stragglersSaves wandering time
4Complete the cousin setUnlocks "Tag, You're It!" 1 and 2
5Sweep Crowns in every stage, including Tag stagesCrowns plus cousins equal the Platinum
6Skip Presents unless you're a completionistNot trophy-relevant

For official game details and future updates, the Bandai Namco Entertainment official site is the place to check.

FAQ

How many cousins are in Once Upon A Katamari? There are 68 cousins to collect across the game's stages, plus a bonus Prince encounter in "Make a Star Again 1" that doesn't count toward your collection.

Why won't a cousin appear in a level I've already played? Cousins spawn in sequence. If Cousin #1 on that stage is still uncollected, Cousin #2 will never show up. Clear them in order, then replay the level for the next one.

Do I lose collectibles if I fail a stage? Yes. Collectibles don't save when you quit or fail, so any Once Upon A Katamari cousin location you cleared must be re-collected on the next attempt.

Are Presents required for the Platinum trophy? No. Only the 68 Cousins and 141 Crowns matter for trophies. The 39 Presents are optional, though they're fun to chase once the Platinum is done.