Once Upon A Katamari Cousin Locations: Where to Find All 68 Cousins
Track down every Once Upon A Katamari cousin location with this level-by-level guide covering spawn rules, Freebies, and trophy tips.
Why Cousin Hunting Is the Backbone of Your Platinum Run
Sixty-eight cousins are hidden across the stages of Once Upon A Katamari, and pinning down every Once Upon A Katamari cousin location is the single most important task in the game. Unlike Crowns and Presents, cousins gate actual content — the "Tag, You're It!" stages only unlock once your cousin collection is complete, and those stages carry their own trophies. Get the cousins right and the Platinum largely takes care of itself.
Here's the good news: you don't need to beat the game first. According to the collectible breakdown, Once Upon A Katamari holds 248 total collectibles — 141 Crowns, 68 Cousins, and 39 Presents — but only Crowns and Cousins are required for the Platinum trophy. Presents are purely cosmetic extras, which means a completionist run is really a 209-item checklist. The final level contains no collectibles at all, so the Platinum can pop before the credits roll.
How Cousin Spawning Actually Works
This is the rule that trips up most players, and understanding it will save you hours.
Cousins spawn sequentially within a single level. Cousin #2 will not appear until you've rolled up Cousin #1 on that same stage, and Cousin #3 stays invisible until #2 is collected. Stages like "Only Fifty," "As Large As Possible 4," and "As Fast As Possible 5" hold three cousins each, so you'll need to clear those levels three separate times to sweep them.
Two more rules worth memorizing:
- Collectibles don't save if you quit or fail. If you roll up a cousin and then lose the level, you have to grab them again on the next attempt.
- Freebies carry over between stages. Finish a level holding a Magnet and it's yours to use in whatever stage you play next.
That second point matters more than it sounds. Because cousins reset on failure, hoarding a powerful Freebie for a tough stage is a legitimate strategy.
Freebies That Make Finding Cousin Locations Easier
Four powerups — collectively called Freebies — spawn throughout Once Upon A Katamari. Two of them are genuinely useful for collectible hunting, and two are situational.
| Freebie | Effect | Usefulness for Cousin Hunting |
|---|---|---|
| Rocket | Boosts your roll speed for a limited time | Low — speed rarely helps you find anything |
| Magnet | Pulls objects smaller than your Katamari toward you | Very high — yanks hard-to-reach cousins into range |
| Sonar | Pings the nearest collectible, including cousins | High — ideal for dark or cluttered stages |
| Timer | Freezes the level clock and all moving objects | Situational — great for cousins that drift or fly |
Two details about Sonar are worth flagging. First, it won't show up as a pickup in most stages until you've already beaten and replayed that stage — so it's a second-playthrough tool, not a first-run crutch. Second, it shines in low-visibility levels; community reports consistently name "Lots of Yokai" as the stage where Sonar earns its keep, since the graveyard and shrine areas are almost pitch black.
The Magnet is the workhorse. Several cousins float well above your reach, and a Magnet turns a frustrating platforming problem into a one-button solution.
Early-Game Cousin Locations (Tutorial Through the Pond)
Use this table as your first pass. Cousins are listed in the order they appear in the game's stage progression.
| Level | Cousin | Where to Look |
|---|---|---|
| Tutorial | Cosmi | Automatic — rolling him up is how you clear the stage |
| As Large As Possible 1 | Lalala | Relaxing on the floor beside some food |
| As Fast As Possible 1 | Kuro | Standing on top of a kettle |
| Tidy It Up | L'Amour | Sitting inside a cup on the floor |
| Only Fifty (Appraisal) | Charlie | Up on a shelf, inside a container |
| Lots of Drinks | Cacta | Blending in right next to another cactus |
| Tumbleweed Terror | Ban-Ban | Blown around by wind, near the second Crown |
| Lots of Gold | Clip-Clop | Riding a minecart around the track |
| Hurry, the Gold | Kunihiro | Same minecart spot as Lots of Gold |
| Lots of Dinosaurs | Beyond | Bottom of the river |
| Lots of Dinosaurs | Velvet | Floating above the river — needs a Magnet or a tall Katamari |
| Only Fifty | Ace | On one of the three dinosaurs circling the area |
| Only Fifty | Mu | Inside a dinosaur's mouth, below Crown #2 |
| As Large As Possible (Pond) | Foomin | Dangling from a jellyfish-like creature |
Note the pattern with "Lots of Gold" and "Hurry, the Gold" — the timed variant reuses the exact same cousin placement, so once you've learned one, the other is nearly free.
Mid-Game Cousin Locations (Food Stages Through the Market)
The middle stretch of Once Upon A Katamari is where cousin density spikes. Several stages hide two or three, which means repeat visits.
| Level | Cousin | Where to Look |
|---|---|---|
| As Large As Possible 2 | Honey | Middle of a stand full of dolls |
| As Large As Possible 2 | Shikao | High up in the grassy area |
| As Fast As Possible 2 | Ichigo | Dancing in the open — small but visible |
| As Fast As Possible 2 | Paula | Between two plates, in front of three flowers |
| Lots of Food 1 | Miso | Indoors, peeking out from behind a screen |
| Lots of Food 2 | Ryu | Outside, standing against a wall |
| Lots of Food 3 | Harvest | Running around on the second floor down |
| As Large As Possible (Sea) | Nik | Main ship, behind the stairs to the starting area |
| As Large As Possible (Sea) | Dangle | Hanging from rope on the Ghost Ship Route |
| As Large As Possible (Sea) | Whaleson | Swimming on the Kraken Route |
| As Fast As Possible (Ghost Ship) | Nai-Nai | Sitting on a crate in the starting area |
| As Fast As Possible (Ghost Ship) | Johnson | Stuck inside a pot on the Ghost Ship |
| Perfect-Sized Skull | Marny | Top of the couch — follow the trail of magnets |
| Build a Ship | Nutsuo | Trapped behind bars; you must be big enough to roll them up |
| Build a Ship | June | Lying on the back of a whale |
| As Large As Possible (Race) | Drive | Roaming a beach with stands and umbrellas |
| As Large As Possible (Race) | Can-Can | Spinning around a large whirlpool |
| Philosopher Hunt | Marcy | Back area near some stands |
| Light the Sacred Fire | Macho | Upper area through a gap in the crowd, near the end |
| Lots of Roses | Kenta | Walking a grassy area dotted with trees |
| Hurry, the Roses | Dipp | In plain sight, putting on a show |
| As Large As Possible 3 | Tamago | On a scale next to some shaved ice |
| As Large As Possible 3 | Norn | Pool surrounded by cats, in the first outdoor area |
| As Large As Possible 3 | Odeko | Final beach area |
| As Fast As Possible 3 | Jungle | Hiding in grass at the small farm |
| As Fast As Possible 3 | Lucha | Near the main house, among people around a log |
| As Fast As Possible 3 | Kyun | Staring at statues in the market |
A critical routing tip for "As Large As Possible (Sea)": this stage splits into two routes based on a single choice. When the octopus cutscene plays, rolling it up sends you down the Kraken Route; ignoring it sends you down the Ghost Ship Route. Because cousins spawn in sequence, the efficient order is Ghost Ship on your second run and Kraken on your third.
Late-Game Cousin Locations (Yokai Through Make a Star Again)
| Level | Cousin | Where to Look |
|---|---|---|
| Lots of Yokai | Slip | Flying around the graveyard with the scarecrows |
| Build a Haniwa | Clay | Dancing around the big campfire |
| Dig a Hole | Pu | Third area, stuck inside a rock — grab early before you dig deep |
| Green Desert | Odeon | Hidden inside a sand sculpture |
| Pharaoh's Request | Perah | Traveling the big lake in a boat |
| Hurry, the Mummies | Opeo | Near the coffin triangle, down the stairs from Crown #1 |
| Perfect-Sized Coffin | Peso | Room packed with treasure chests and a singer |
| As Large As Possible 4 | Lucky | On food at the start, near some rabbits |
| As Large As Possible 4 | Shy | Market area — big and easy to spot |
| As Large As Possible 4 | Hans | Rice farm, which opens once you can cross the whole map |
| As Fast As Possible 4 | Havana | Shrine area — the red coloring makes them blend in |
| As Fast As Possible 4 | Miki | Boardwalk of the beach area |
| As Fast As Possible 4 | Pokkle | Beside a boat, near the island with the huge building |
| Lots of Coins | Drooby | Roaming outside once you leave the house |
| Cowbear Pasture | Daisy | Driving along the mountain path |
| Cowbear Pasture | Huey | Grassy area near the bear samurai |
| Lots of Icicles | Njamo | Up the icy hill, in plain sight |
| Perfect-Sized Mammoth | Sherman | Near a Rocket Freebie — the snowman camouflage is brutal |
| As Large As Possible 5 | Chamba | Market at the very start of the level |
| As Large As Possible 5 | Fujio | Top of the large building |
| As Large As Possible 5 | Mag | Flying on a robot once you hit roughly 60 meters |
| As Fast As Possible 5 | The Princess | Starting area, waving at a knight |
| As Fast As Possible 5 | Nickel | Running on a water wheel in the second area |
| As Fast As Possible 5 | Signolo | Lake with sea monsters, near the 60-meter barrier |
| Rev Up Those Fryers | Kinoko | Near a Magnet and some sauce — needs about 16 cm |
| Lots of Sweeeeeeeeets | Asura | On top of the food stands; take the ladder on the right |
| Make a Star Again 1 | Twinkle | Stuck inside a wall next to a cat |
| (Bonus) | The Prince | Rolling his own Katamari — not required for completion |
One warning for "Cowbear Pasture": Daisy counts as a cow, so rolling her up ends the stage. She's also very close to the mountain starting point, which means an accidental grab can end a run you weren't finished with.
The Cousins Players Struggle With Most
Based on aggregated player experience, a handful of Once Upon A Katamari cousin locations cause disproportionate frustration:
- Velvet (Lots of Dinosaurs) — floats above the river surface, out of reach unless you use a Magnet or grow tall enough.
- Kinoko (Rev Up Those Fryers) — a mushroom that requires a Katamari around 16 cm. Roll up too fast and you'll overshoot the size window.
- Nutsuo (Build a Ship) — locked behind bars you must roll up, so size gating works in reverse.
- Sherman (Perfect-Sized Mammoth) — a snowman on snow. Sonar or a slow, careful sweep is the answer.
- Twinkle (Make a Star Again 1) — wedged inside a wall next to a cat, in a stage with only a one-minute timer. Bring Timer Freebies and freeze the clock as often as possible.
If you're hunting these blind, the Magnet freebie is your best friend — and remember that it carries between stages.
A Practical Trophy Roadmap
| Step | Action | Why It Matters |
|---|---|---|
| 1 | Clear every stage once, grabbing whatever cousins you stumble into | Unlocks Sonar Freebies on replay |
| 2 | Replay multi-cousin stages until the sequence is exhausted | Stages hold up to three cousins |
| 3 | Use the tables above for stragglers | Saves wandering time |
| 4 | Complete the cousin set | Unlocks "Tag, You're It!" 1 and 2 |
| 5 | Sweep Crowns in every stage, including Tag stages | Crowns plus cousins equal the Platinum |
| 6 | Skip Presents unless you're a completionist | Not trophy-relevant |
For official game details and future updates, the Bandai Namco Entertainment official site is the place to check.
FAQ
How many cousins are in Once Upon A Katamari? There are 68 cousins to collect across the game's stages, plus a bonus Prince encounter in "Make a Star Again 1" that doesn't count toward your collection.
Why won't a cousin appear in a level I've already played? Cousins spawn in sequence. If Cousin #1 on that stage is still uncollected, Cousin #2 will never show up. Clear them in order, then replay the level for the next one.
Do I lose collectibles if I fail a stage? Yes. Collectibles don't save when you quit or fail, so any Once Upon A Katamari cousin location you cleared must be re-collected on the next attempt.
Are Presents required for the Platinum trophy? No. Only the 68 Cousins and 141 Crowns matter for trophies. The 39 Presents are optional, though they're fun to chase once the Platinum is done.
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